adafruit_led_animation.animation
¶
Animation base class for CircuitPython helper library for LED animations.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.animation.
Animation
(pixel_object, speed, color, peers=None, paused=False, name=None)¶ Base class for animations.
-
add_cycle_complete_receiver
(callback)¶ Adds an additional callback when the cycle completes.
Parameters: callback – Additional callback to trigger when a cycle completes. The callback is passed the animation object instance.
-
after_draw
()¶ Animation subclasses may implement after_draw() to do operations after the main draw() is called.
-
animate
(show=True)¶ Call animate() from your code’s main loop. It will draw the animation draw() at intervals configured by the speed property (set from init).
Parameters: show (bool) – Whether to automatically call show on the pixel object when an animation fires. Default True. Returns: True if the animation draw cycle was triggered, otherwise False.
-
color
¶ The current color.
-
cycle_count
= None¶ Number of animation cycles completed.
-
draw
()¶ Animation subclasses must implement draw() to render the animation sequence. Animations should not call show(), as animate() will do so, after after_draw(). Animations should set .cycle_done = True when an animation cycle is completed.
-
draw_count
= None¶ Number of animation frames drawn.
-
fill
(color)¶ Fills the pixel object with a color.
-
freeze
()¶ Stops the animation until resumed.
-
notify_cycles
= None¶ Number of cycles to trigger additional cycle_done notifications after
-
on_cycle_complete
()¶ Called by some animations when they complete an animation cycle. Animations that support cycle complete notifications will have X property set to False. Override as needed.
-
peers
¶ Get the animation’s peers. Peers are drawn, then shown together.
-
reset
()¶ Resets the animation sequence.
-
resume
()¶ Resumes the animation.
-
show
()¶ Displays the updated pixels. Called during animates with changes.
-
speed
¶ The animation speed in fractional seconds.
-
adafruit_led_animation.color
¶
Color variables assigned to RGB values made available for import.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
adafruit_led_animation.color.
AMBER
= (255, 100, 0)¶ Amber.
-
adafruit_led_animation.color.
AQUA
= (50, 255, 255)¶ Aqua.
-
adafruit_led_animation.color.
BLACK
= (0, 0, 0)¶ Black or off.
-
adafruit_led_animation.color.
BLUE
= (0, 0, 255)¶ Blue.
-
adafruit_led_animation.color.
CYAN
= (0, 255, 255)¶ Cyan.
-
adafruit_led_animation.color.
GOLD
= (255, 222, 30)¶ Gold.
-
adafruit_led_animation.color.
GREEN
= (0, 255, 0)¶ Green.
-
adafruit_led_animation.color.
JADE
= (0, 255, 40)¶ Jade.
-
adafruit_led_animation.color.
MAGENTA
= (255, 0, 20)¶ Magenta.
-
adafruit_led_animation.color.
OLD_LACE
= (253, 245, 230)¶ Old lace or warm white.
-
adafruit_led_animation.color.
ORANGE
= (255, 40, 0)¶ Orange.
-
adafruit_led_animation.color.
PINK
= (242, 90, 255)¶ Pink.
-
adafruit_led_animation.color.
PURPLE
= (180, 0, 255)¶ Purple.
-
adafruit_led_animation.color.
RAINBOW
= ((255, 0, 0), (255, 40, 0), (255, 150, 0), (0, 255, 0), (0, 0, 255), (180, 0, 255))¶ RAINBOW is a list of colors to use for cycling through. Includes, in order: red, orange, yellow, green, blue, and purple.
-
adafruit_led_animation.color.
RED
= (255, 0, 0)¶ Red.
-
adafruit_led_animation.color.
RGBW_WHITE_RGB
= (255, 255, 255, 0)¶ RGBW_WHITE_RGB is for RGBW strips to illuminate only the RGB diodes.
-
adafruit_led_animation.color.
RGBW_WHITE_RGBW
= (255, 255, 255, 255)¶ RGBW_WHITE_RGBW is for RGBW strips to illuminate the RGB and White diodes.
-
adafruit_led_animation.color.
RGBW_WHITE_W
= (0, 0, 0, 255)¶ RGBW_WHITE_W is for RGBW strips to illuminate only White diode.
-
adafruit_led_animation.color.
TEAL
= (0, 255, 120)¶ Teal.
-
adafruit_led_animation.color.
WHITE
= (255, 255, 255)¶ White.
-
adafruit_led_animation.color.
YELLOW
= (255, 150, 0)¶ Yellow.
-
adafruit_led_animation.color.
calculate_intensity
(color, intensity=1.0)¶ Takes a RGB[W] color tuple and adjusts the intensity. :param float intensity: :param color: color value (tuple, list or int) :return: color
adafruit_led_animation.helper
¶
Helper classes for making complex animations using CircuitPython LED animations library.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.helper.
PixelMap
(strip, pixel_ranges, individual_pixels=False)¶ PixelMap lets you treat ranges of pixels as single pixels for animation purposes.
Parameters: - strip – An object that implements the Neopixel or Dotstar protocol.
- pixel_ranges (iterable) – Pixel ranges (or individual pixels).
- individual_pixels (bool) – Whether pixel_ranges are individual pixels.
To use with ranges of pixels:
import board import neopixel from adafruit_led_animation.helper import PixelMap pixels = neopixel.NeoPixel(board.D6, 32, auto_write=False) pixel_wing_horizontal = PixelMap(pixels, [(0, 8), (8, 16), (16, 24), (24, 32)]) pixel_wing_horizontal[0] = (255, 255, 0) pixel_wing_horizontal.show()
To use with groups of individual pixels:
import board import neopixel from adafruit_led_animation.helper import PixelMap pixels = neopixel.NeoPixel(board.D6, 32, auto_write=False) pixel_wing_vertical = PixelMap(pixels, [ (0, 8, 16, 24), (1, 9, 17, 25), (2, 10, 18, 26), (3, 11, 19, 27), (4, 12, 20, 28), (5, 13, 21, 29), (6, 14, 22, 30), (7, 15, 23, 31), ], individual_pixels=True) pixel_wing_vertical[0] = (255, 255, 0) pixel_wing_vertical.show()
To use with individual pixels:
import board import neopixel import time from adafruit_led_animation.helper import PixelMap pixels = neopixel.NeoPixel(board.D6, 8, auto_write=False) pixel_map = PixelMap(pixels, [ 0, 7, 1, 6, 2, 5, 3, 4 ], individual_pixels=True) n = 0 while True: pixel_map[n] = AMBER pixel_map.show() n = n + 1 if n > 7: n = 0 pixel_map.fill(0) time.sleep(0.25)
-
auto_write
¶ auto_write from the underlying strip.
-
brightness
¶ brightness from the underlying strip.
-
fill
(color)¶ Fill the used pixel ranges with color.
Parameters: color – Color to fill all pixels referenced by this PixelMap definition with.
-
classmethod
horizontal_lines
(pixel_object, width, height, gridmap)¶ Generate a PixelMap of horizontal lines on a strip arranged in a grid.
Parameters: - pixel_object – pixel object
- width – width of grid
- height – height of grid
- gridmap – a function to map x and y coordinates to the grid see vertical_strip_gridmap and horizontal_strip_gridmap
Returns: PixelMap
- Example: Horizontal lines on a 16x16 grid with the pixel rows oriented vertically,
- alternating direction every row.
PixelMap.horizontal_lines(pixels, 16, 16, vertical_strip_gridmap(16))
-
show
()¶ Shows the pixels on the underlying strip.
-
classmethod
vertical_lines
(pixel_object, width, height, gridmap)¶ Generate a PixelMap of horizontal lines on a strip arranged in a grid.
Parameters: - pixel_object – pixel object
- width – width of grid
- height – height of grid
- gridmap – a function to map x and y coordinates to the grid see vertical_strip_gridmap and horizontal_strip_gridmap
Returns: PixelMap
- Example: Vertical lines on a 32x8 grid with the pixel rows oriented vertically,
- alternating direction every row.
PixelMap.vertical_lines(pixels, 32, 8, vertical_strip_gridmap(8))
-
class
adafruit_led_animation.helper.
PixelSubset
(pixel_object, start, end)¶ PixelSubset lets you work with a subset of a pixel object.
Parameters: import board import neopixel from adafruit_led_animation.helper import PixelSubset pixels = neopixel.NeoPixel(board.D12, 307, auto_write=False) star_start = 260 star_arm = PixelSubset(pixels, star_start + 7, star_start + 15) star_arm.fill((255, 0, 255)) pixels.show()
-
adafruit_led_animation.helper.
horizontal_strip_gridmap
(width, alternating=True)¶ Determines the pixel number for a grid with strips arranged horizontally.
Parameters: - width – grid width in pixels
- alternating – Whether or not the lines in the grid run alternate directions in a zigzag
Returns: mapper(x, y)
-
adafruit_led_animation.helper.
pulse_generator
(period: float, animation_object, dotstar_pwm=False)¶ Generates a sequence of colors for a pulse, based on the time period specified. :param period: Pulse duration in seconds. :param animation_object: An animation object to interact with. :param dotstar_pwm: Whether to use the dostar per pixel PWM value for brightness control.
-
adafruit_led_animation.helper.
vertical_strip_gridmap
(height, alternating=True)¶ Returns a function that determines the pixel number for a grid with strips arranged vertically.
Parameters: - height – grid height in pixels
- alternating – Whether or not the lines in the grid run alternate directions in a zigzag
Returns: mapper(x, y)
adafruit_led_animation.group
¶
Animation group helper for CircuitPython helper library for LED animations..
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.group.
AnimationGroup
(*members, sync=False, name=None)¶ AnimationGroup synchronizes multiple animations. Allows for multiple animations to be kept in sync, whether or not the same animation or pixel object is in use.
Parameters: - members – The animation objects or groups.
- sync (bool) – Synchronises when draw is called for all members of the group to the settings
of the first member of the group. Defaults to
False
.
Example
-
add_cycle_complete_receiver
(callback)¶ Adds an additional callback when the cycle completes.
Parameters: callback – Additional callback to trigger when a cycle completes. The callback is passed the animation object instance.
-
animate
(show=True)¶ Call animate() from your code’s main loop. It will draw all of the animations in the group.
Returns: True if any animation draw cycle was triggered, otherwise False.
-
color
¶ Use this property to change the color of all members of the animation group.
-
cycle_count
= None¶ Number of animation cycles completed.
-
draw_count
= None¶ Number of animation frames drawn.
-
fill
(color)¶ Fills all pixel objects in the group with a color.
-
freeze
()¶ Freeze all animations in the group.
-
notify_cycles
= None¶ Number of cycles to trigger additional cycle_done notifications after
-
on_cycle_complete
()¶ Called by some animations when they complete an animation cycle. Animations that support cycle complete notifications will have X property set to False. Override as needed.
-
reset
()¶ Resets the animations in the group.
-
resume
()¶ Resume all animations in the group.
-
show
()¶ Draws the current animation group members.
adafruit_led_animation.sequence
¶
Animation sequence helper for CircuitPython helper library for LED animations.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.sequence.
AnimateOnce
(*members, **kwargs)¶ Wrapper around AnimationSequence that returns False to animate() until a sequence has completed. Takes the same arguments as AnimationSequence, but overrides advance_on_cycle_complete=True and advance_interval=0
Example:
This example animates a comet in one direction then pulses red momentarily
import board import neopixel from adafruit_led_animation.animation.comet import Comet from adafruit_led_animation.animation.pulse import Pulse from adafruit_led_animation.color import BLUE, RED from adafruit_led_animation.sequence import AnimateOnce strip_pixels = neopixel.NeoPixel(board.A1, 30, brightness=0.5, auto_write=False) comet = Comet(strip_pixels, 0.01, color=BLUE, bounce=False) pulse = Pulse(strip_pixels, 0.01, color=RED, period=2) animations = AnimateOnce(comet, pulse) while animations.animate(): pass
-
animate
(show=True)¶ Call animate() from your code’s main loop. It will draw the current animation or go to the next animation based on the advance_interval if set.
Returns: True if the animation draw cycle was triggered, otherwise False.
-
on_cycle_complete
()¶ Called by some animations when they complete an animation cycle. Animations that support cycle complete notifications will have X property set to False. Override as needed.
-
-
class
adafruit_led_animation.sequence.
AnimationSequence
(*members, advance_interval=None, auto_clear=True, random_order=False, auto_reset=False, advance_on_cycle_complete=False, name=None)¶ A sequence of Animations to run in succession, looping forever. Advances manually, or at the specified interval.
Parameters: - members – The animation objects or groups.
- advance_interval (int) – Time in seconds between animations if cycling
automatically. Defaults to
None
. - auto_clear (bool) – Clear the pixels between animations. If
True
, the current animation will be cleared from the pixels before the next one starts. Defaults toFalse
. - random_order (bool) – Activate the animations in a random order. Defaults to
False
. - auto_reset (bool) – Automatically call reset() on animations when changing animations.
- advance_on_cycle_complete (bool) – Automatically advance when
on_cycle_complete
is triggered on member animations. All Animations must support on_cycle_complete to use this.
import board import neopixel from adafruit_led_animation.sequence import AnimationSequence import adafruit_led_animation.animation.comet as comet_animation import adafruit_led_animation.animation.sparkle as sparkle_animation import adafruit_led_animation.animation.blink as blink_animation import adafruit_led_animation.color as color strip_pixels = neopixel.NeoPixel(board.A1, 30, brightness=1, auto_write=False) blink = blink_animation.Blink(strip_pixels, 0.2, color.RED) comet = comet_animation.Comet(strip_pixels, 0.1, color.BLUE) sparkle = sparkle_animation.Sparkle(strip_pixels, 0.05, color.GREEN) animations = AnimationSequence(blink, comet, sparkle, advance_interval=5) while True: animations.animate()
-
activate
(index)¶ Activates a specific animation.
-
add_cycle_complete_receiver
(callback)¶ Adds an additional callback when the cycle completes.
Parameters: callback – Additional callback to trigger when a cycle completes. The callback is passed the animation object instance.
-
animate
(show=True)¶ Call animate() from your code’s main loop. It will draw the current animation or go to the next animation based on the advance_interval if set.
Returns: True if the animation draw cycle was triggered, otherwise False.
-
color
¶ Use this property to change the color of all animations in the sequence.
-
current_animation
¶ Returns the current animation in the sequence.
-
fill
(color)¶ Fills the current animation with a color.
-
freeze
()¶ Freeze the current animation in the sequence. Also stops auto_advance.
-
next
()¶ Jump to the next animation.
-
on_cycle_complete
()¶ Called by some animations when they complete an animation cycle. Animations that support cycle complete notifications will have X property set to False. Override as needed.
-
random
()¶ Jump to a random animation.
-
reset
()¶ Resets the current animation.
-
resume
()¶ Resume the current animation in the sequence, and resumes auto advance if enabled.
-
show
()¶ Draws the current animation group members.
adafruit_led_animation.animation.blink
¶
Blink animation for CircuitPython helper library for LED animations.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
adafruit_led_animation.animation.solid
¶
Solid animation for CircuitPython helper library for LED animations.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.animation.solid.
Solid
(pixel_object, color, name=None)¶ A solid color.
Parameters: - pixel_object – The initialised LED object.
- color – Animation color in
(r, g, b)
tuple, or0x000000
hex format.
adafruit_led_animation.animation.colorcycle
¶
Color cycle animation for CircuitPython helper library for LED animations.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.animation.colorcycle.
ColorCycle
(pixel_object, speed, colors=((255, 0, 0), (255, 40, 0), (255, 150, 0), (0, 255, 0), (0, 0, 255), (180, 0, 255)), name=None)¶ Animate a sequence of one or more colors, cycling at the specified speed.
Parameters: - pixel_object – The initialised LED object.
- speed (float) – Animation speed in seconds, e.g.
0.1
. - colors – A list of colors to cycle through in
(r, g, b)
tuple, or0x000000
hex format. Defaults to a rainbow color cycle.
-
draw
()¶ Animation subclasses must implement draw() to render the animation sequence. Animations should not call show(), as animate() will do so, after after_draw(). Animations should set .cycle_done = True when an animation cycle is completed.
-
reset
()¶ Resets to the first color.
adafruit_led_animation.animation.chase
¶
Theatre chase animation for CircuitPython helper library for LED animations.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.animation.chase.
Chase
(pixel_object, speed, color, size=2, spacing=3, reverse=False, name=None)¶ Chase pixels in one direction in a single color, like a theater marquee sign.
Parameters: - pixel_object – The initialised LED object.
- speed (float) – Animation speed rate in seconds, e.g.
0.1
. - color – Animation color in
(r, g, b)
tuple, or0x000000
hex format. - size – Number of pixels to turn on in a row.
- spacing – Number of pixels to turn off in a row.
- reverse – Reverse direction of movement.
-
bar_color
(n, pixel_no=0)¶ Generate the color for the n’th bar_color in the Chase
Parameters: - n – The pixel group to get the color for
- pixel_no – Which pixel in the group to get the color for
-
draw
()¶ Animation subclasses must implement draw() to render the animation sequence. Animations should not call show(), as animate() will do so, after after_draw(). Animations should set .cycle_done = True when an animation cycle is completed.
-
reset
()¶ Reset the animation.
-
reverse
¶ Whether the animation is reversed
-
space_color
(n, pixel_no=0)¶ Generate the spacing color for the n’th bar_color in the Chase
Parameters: - n – The pixel group to get the spacing color for
- pixel_no – Which pixel in the group to get the spacing color for
adafruit_led_animation.animation.comet
¶
Comet animation for CircuitPython helper library for LED animations.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.animation.comet.
Comet
(pixel_object, speed, color, tail_length=0, reverse=False, bounce=False, name=None, ring=False)¶ A comet animation.
Parameters: - pixel_object – The initialised LED object.
- speed (float) – Animation speed in seconds, e.g.
0.1
. - color – Animation color in
(r, g, b)
tuple, or0x000000
hex format. - tail_length (int) – The length of the comet. Defaults to 25% of the length of the
pixel_object
. Automatically compensates for a minimum of 2 and a maximum of the length of thepixel_object
. - reverse (bool) – Animates the comet in the reverse order. Defaults to
False
. - bounce (bool) – Comet will bounce back and forth. Defaults to
True
. - ring (bool) – Ring mode. Defaults to
False
.
-
draw
()¶ Animation subclasses must implement draw() to render the animation sequence. Animations should not call show(), as animate() will do so, after after_draw(). Animations should set .cycle_done = True when an animation cycle is completed.
-
reset
()¶ Resets to the first state.
adafruit_led_animation.animation.pulse
¶
Pulse animation for CircuitPython helper library for LED animations.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.animation.pulse.
Pulse
(pixel_object, speed, color, period=5, name=None)¶ Pulse all pixels a single color.
Parameters: - pixel_object – The initialised LED object.
- speed (float) – Animation refresh rate in seconds, e.g.
0.1
. - color – Animation color in
(r, g, b)
tuple, or0x000000
hex format. - period – Period to pulse the LEDs over. Default 5.
-
draw
()¶ Animation subclasses must implement draw() to render the animation sequence. Animations should not call show(), as animate() will do so, after after_draw(). Animations should set .cycle_done = True when an animation cycle is completed.
-
reset
()¶ Resets the animation.
adafruit_led_animation.animation.rainbow
¶
Rainbow animation for CircuitPython helper library for LED animations.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.animation.rainbow.
Rainbow
(pixel_object, speed, period=5, step=1, name=None, precompute_rainbow=True)¶ The classic rainbow color wheel.
Parameters: - pixel_object – The initialised LED object.
- speed (float) – Animation refresh rate in seconds, e.g.
0.1
. - period (float) – Period to cycle the rainbow over in seconds. Default 5.
- step (float) – Color wheel step. Default 1.
- name (str) – Name of animation (optional, useful for sequences and debugging).
- precompute_rainbow (bool) – Whether to precompute the rainbow. Uses more memory. (default True).
-
draw
()¶ Animation subclasses must implement draw() to render the animation sequence. Animations should not call show(), as animate() will do so, after after_draw(). Animations should set .cycle_done = True when an animation cycle is completed.
-
generate_rainbow
()¶ Generates the rainbow.
-
reset
()¶ Resets the animation.
adafruit_led_animation.animation.sparkle
¶
Sparkle animation for CircuitPython helper library for LED animations.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.animation.sparkle.
Sparkle
(pixel_object, speed, color, num_sparkles=1, name=None)¶ Sparkle animation of a single color.
Parameters: - pixel_object – The initialised LED object.
- speed (float) – Animation speed in seconds, e.g.
0.1
. - color – Animation color in
(r, g, b)
tuple, or0x000000
hex format. - num_sparkles – Number of sparkles to generate per animation cycle.
-
after_draw
()¶ Animation subclasses may implement after_draw() to do operations after the main draw() is called.
-
draw
()¶ Animation subclasses must implement draw() to render the animation sequence. Animations should not call show(), as animate() will do so, after after_draw(). Animations should set .cycle_done = True when an animation cycle is completed.
adafruit_led_animation.animation.rainbowchase
¶
Rainbow chase animation for CircuitPython helper library for LED animations.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.animation.rainbowchase.
RainbowChase
(pixel_object, speed, size=2, spacing=3, reverse=False, name=None, step=8)¶ Chase pixels in one direction, like a theater marquee but with rainbows!
Parameters: - pixel_object – The initialised LED object.
- speed (float) – Animation speed rate in seconds, e.g.
0.1
. - color – Animation color in
(r, g, b)
tuple, or0x000000
hex format. - size – Number of pixels to turn on in a row.
- spacing – Number of pixels to turn off in a row.
- reverse – Reverse direction of movement.
- step – How many colors to skip in
colorwheel
per bar (default 8)
-
bar_color
(n, pixel_no=0)¶ Generate the color for the n’th bar_color in the Chase
Parameters: - n – The pixel group to get the color for
- pixel_no – Which pixel in the group to get the color for
-
on_cycle_complete
()¶ Called by some animations when they complete an animation cycle. Animations that support cycle complete notifications will have X property set to False. Override as needed.
adafruit_led_animation.animation.rainbowcomet
¶
Rainbow comet for CircuitPython helper library for LED animations.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.animation.rainbowcomet.
RainbowComet
(pixel_object, speed, tail_length=10, reverse=False, bounce=False, colorwheel_offset=0, step=0, name=None, ring=False)¶ A rainbow comet animation.
Parameters: - pixel_object – The initialised LED object.
- speed (float) – Animation speed in seconds, e.g.
0.1
. - tail_length (int) – The length of the comet. Defaults to 10. Cannot exceed the number of
pixels present in the pixel object, e.g. if the strip is 30 pixels
long, the
tail_length
cannot exceed 30 pixels. - reverse (bool) – Animates the comet in the reverse order. Defaults to
False
. - bounce (bool) – Comet will bounce back and forth. Defaults to
True
. - colorwheel_offset (int) – Offset from start of colorwheel (0-255).
- step (int) – Colorwheel step (defaults to automatic).
- ring (bool) – Ring mode. Defaults to
False
.
adafruit_led_animation.animation.rainbowsparkle
¶
Rainbow sparkle for CircuitPython helper library for LED animations.
- Author(s): Kattni Rembor
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.animation.rainbowsparkle.
RainbowSparkle
(pixel_object, speed, period=5, num_sparkles=None, step=1, name=None, background_brightness=0.2, precompute_rainbow=True)¶ Rainbow sparkle animation.
Parameters: - pixel_object – The initialised LED object.
- speed (float) – Animation refresh rate in seconds, e.g.
0.1
. - period (float) – Period to cycle the rainbow over in seconds. Default 5.
- num_sparkles (int) – The number of sparkles to display. Defaults to 1/20 of the pixel object length.
- step (float) – Color wheel step. Default 1.
- name (str) – Name of animation (optional, useful for sequences and debugging).
- background_brightness (float) – The brightness of the background rainbow. Defaults to
0.2
or 20 percent. - precompute_rainbow (bool) – Whether to precompute the rainbow. Uses more memory. (default True).
-
after_draw
()¶ Animation subclasses may implement after_draw() to do operations after the main draw() is called.
-
generate_rainbow
()¶ Generates the rainbow.
adafruit_led_animation.animation.sparklepulse
¶
Sparkle-pulse animation for CircuitPython helper library for LED animations.
- Author(s): dmolavi
Implementation Notes¶
Hardware:
Software and Dependencies:
- Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads
-
class
adafruit_led_animation.animation.sparklepulse.
SparklePulse
(pixel_object, speed, color, period=5, max_intensity=1, min_intensity=0, name=None)¶ Combination of the Sparkle and Pulse animations.
Parameters: - pixel_object – The initialised LED object.
- speed (int) – Animation refresh rate in seconds, e.g.
0.1
. - color – Animation color in
(r, g, b)
tuple, or0x000000
hex format. - period – Period to pulse the LEDs over. Default 5.
- max_intensity – The maximum intensity to pulse, between 0 and 1.0. Default 1.
- min_intensity – The minimum intensity to pulse, between 0 and 1.0. Default 0.
-
after_draw
()¶ Animation subclasses may implement after_draw() to do operations after the main draw() is called.
-
draw
()¶ Animation subclasses must implement draw() to render the animation sequence. Animations should not call show(), as animate() will do so, after after_draw(). Animations should set .cycle_done = True when an animation cycle is completed.